![]() Just get a cement saw from your magic locker of infinite cement saws. Need a cement saw? No need to go to the construction site. Instead, you unlock safehouses with magical lockers that contain infinite copies of every item you’ve ever so much as fingered. In Dead Rising 3, you never need to go somewhere to construct a particular weapon. Who needs consequences or stakes or risk? Who needs any sort of challenge or geographical progression or resource management? You’ve got State of Decay if you want to get all serious and bogged down with gameplay, right? Absurdism and meaningful game design are contradictions! ![]() It assumes that we’re playing because it’s just so much fun killing zombies, so why do you want any sort of survival horror gumming up the works? After all, if you’re going to wear go-go boots and a traffic cone on your head and a child’s superhero costume five sizes too small, you obviously don’t care about gameplay. The first and greatest mistake in Dead Rising 3 is that it all but removes the survival horror aspect. In that regard, in terms of embracing zombies as a multitude, Dead Rising 3 is the greatest of the Dead Rising games.īut in every other way, it is the weakest of the Dead Rising games.Īfter the jump, one less reason to get an Xbox One. You can’t swing a sledgehammer without adding a few dozen to your total. ![]() I killed over 25,000 of them by the time I’d played through the story, not because I’m particularly efficient at zombie killing, but because there are just so many of them. This is the number of zombies loitering around the city. The opening is carefully staged, but it’s not a trick. There’s gotta be five hundred of them down there. It took 25 years after Dawn of the Dead, after years of videogames dribbling zombies at us in coffee clutch sized clusters, but we had finally come home.ĭuring the carefully staged opening of Dead Rising 3, you stand on a carefully staged precipice above a carefully staged ruined highway crammed with zombies. This was the zombie apocalypse, in full scale compared to the 1:72 toy scale in other games. So many zombies! There was a sense that this is what George Romero wanted us to experience. In 2006, the first one harnessed the power of Microsoft’s then next-gen console system to cram a mall full of zombies. The breadth of its shambling mobs has always been a strength of the Dead Rising games. It crams its streets gloriously full of zombies. For this reason, Dead Rising 3 is an amazing piece of technology. Part of the point of zombies is their overwhelming numerical superiority.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |